Game Prototype: GumBeat
What: Game prototype developed during the Gambit Summer Program 2008
When: Created June- August 2008
Who: Team of 8 (My role: Scrummaster)
How: Adobe Flex
Game Objective: The game was created to prove that a simple game can be made out of complex ideas like that of political oppression and revolution. It aims to avoid arbitrary skinning and to weave ideas of political revolution into the heart of the gameplay. You can download the game at:
http://gambit.mit.edu/loadgame/prototypes.php#gumbeat
Trailer:-
